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AI Insights · Timothy · October 2024

Top 5 Snake Games on Android in Ecuador, Q3 2024

Explore the performance trends of the top snake games on Android in Ecuador during Q3 2024, including downloads, revenue, and active user metrics.

Top 5 Snake Games on Android in Ecuador, Q3 2024

During the third quarter of 2024, the top snake games on the Android platform in Ecuador displayed varied performance trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.

Snake.io - Fun Snake .io Games showed fluctuations in downloads, starting strong in July with over 27K downloads but dropping to around 14K by mid-August before rising again to approximately 24K at the end of September. Revenue saw intermittent spikes, peaking at $23 in early July and again at $19 in late September. Weekly active users experienced a decline from 154K to 105K in July, followed by a recovery to about 138K by the end of September.

Snake Clash! maintained a steady download rate, beginning with 16K in early July and ending with about 9.8K by late September. The game generated revenue consistently, reaching a peak of $26 in late July and concluding the quarter with $24. Weekly active users remained stable, fluctuating slightly around 65K throughout the quarter.

Worms Zone .io - Hungry Snake experienced a decline in downloads from 4.9K in early July to around 1.4K in early September, before a slight rebound to 2.9K by the end of September. Revenue, although minimal, showed a notable increase at the end of September, reaching $97. The active users trend was relatively stable, with a minor dip in August before climbing back to around 43K by the quarter's end.

Snake Lite - Snake Game consistently recorded downloads in the range of 3K to 4K throughout the quarter. Weekly active users showed a slight upward trend, increasing from 11K in July to 12K by the end of September. However, the game did not generate any revenue during this period.

Finally, slither.io maintained a steady download rate, starting at 3.6K in early July and ending with 2.7K by late September. Weekly active users hovered around 22K, with a slight increase to 25K in late September. The game did not report any revenue for the quarter.

For more detailed insights into these trends and other mobile app data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024